Study: 12% of Americans Have Bought Virtual Goods

Thu, Jul 30, 2009

Business

Roughly 12 percent of Americans, or more than one in 10, have bought a virtual item at some point in the last 12 months, according to a new study by analyst firm Frank N. Magid Associates and commissioned by virtual currency provider PlaySpan. With the virtual goods and currency market estimated to reach $1.8 billion this year, the Magid study offers some insight into exactly who’s doing the buying, and where. Read Wagner James Au at GigaOm for more.

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  1. Gamers Rights Law » Second Life sued in class action Says:

    [...] Frank N. Magid Associates and commissioned by virtual currency provider PlaySpan., according to Virtual Economies; and directly from Linden Labs: “Now at nearly USD$50 million each month in user-to-user [...]