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	<title>Comments for Virtual Worlds, Real Profits</title>
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	<link>http://www.virtualeconomies.net</link>
	<description>Real Money Trading (RMT) in MMORPGs</description>
	<lastBuildDate>Fri, 25 Sep 2009 15:23:42 +0000</lastBuildDate>
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		<title>Comment on Study: 12% of Americans Have Bought Virtual Goods by Gamers Rights Law &#187; Second Life sued in class action</title>
		<link>http://www.virtualeconomies.net/2009/07/30/study-12-of-americans-have-bought-virtual-goods/comment-page-1/#comment-811</link>
		<dc:creator>Gamers Rights Law &#187; Second Life sued in class action</dc:creator>
		<pubDate>Fri, 25 Sep 2009 15:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualeconomies.net/?p=83#comment-811</guid>
		<description>[...] Frank N. Magid Associates and commissioned by virtual currency provider PlaySpan., according to Virtual Economies; and directly from Linden Labs: &#8220;Now at nearly USD$50 million each month in user-to-user [...]</description>
		<content:encoded><![CDATA[<p>[...] Frank N. Magid Associates and commissioned by virtual currency provider PlaySpan., according to Virtual Economies; and directly from Linden Labs: &#8220;Now at nearly USD$50 million each month in user-to-user [...]</p>
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		<title>Comment on Live Gamer Raises $24 Million for Virtual Marketplace by Live Gamer Raises $24 Million for Virtual Marketplace : Metaverse Network</title>
		<link>http://www.virtualeconomies.net/2007/12/17/live-gamer-raises-24-million-for-virtual-marketplace/comment-page-1/#comment-220</link>
		<dc:creator>Live Gamer Raises $24 Million for Virtual Marketplace : Metaverse Network</dc:creator>
		<pubDate>Mon, 17 Dec 2007 18:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualeconomies.net/blog/2007/12/17/live-gamer-raises-24-million-for-virtual-marketplace/#comment-220</guid>
		<description>[...] Originally Syndicated via RSS from Virtual Worlds, Real Profits [...]</description>
		<content:encoded><![CDATA[<p>[...] Originally Syndicated via RSS from Virtual Worlds, Real Profits [...]</p>
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		<title>Comment on Virtual Taxation? Probably Not Yet by Welcome to IM69.COM-Da Kick Arse Vampire\'s Blog</title>
		<link>http://www.virtualeconomies.net/2007/06/24/virtual-taxation-probably-not-yet/comment-page-1/#comment-56</link>
		<dc:creator>Welcome to IM69.COM-Da Kick Arse Vampire\'s Blog</dc:creator>
		<pubDate>Tue, 26 Jun 2007 15:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualeconomies.net/blog/2007/06/24/virtual-taxation-probably-not-yet/#comment-56</guid>
		<description>&lt;strong&gt;[ENG] RMT Taxation starts in Korea from 1 July 2007...&lt;/strong&gt;

26 June 2007, Korea National Tax Service(NTS), equivalent to IRS in US, announced they would impose VAT (value added tax) on RMT (real money trading) from 1 July.Source:http://www.etnews.co.kr/news/detail.html?id=200706260121&lt;Summarized policy&gt;Se...</description>
		<content:encoded><![CDATA[<p><strong>[ENG] RMT Taxation starts in Korea from 1 July 2007&#8230;</strong></p>
<p>26 June 2007, Korea National Tax Service(NTS), equivalent to IRS in US, announced they would impose VAT (value added tax) on RMT (real money trading) from 1 July.Source:http://www.etnews.co.kr/news/detail.html?id=200706260121<summarized policy>Se&#8230;</summarized></p>
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		<title>Comment on 8 Million Subscribers for World of Warcraft by mockriot &#187; Where are the Second Life killers?</title>
		<link>http://www.virtualeconomies.net/2007/01/12/8-million-subscribers-for-world-of-warcraft/comment-page-1/#comment-22</link>
		<dc:creator>mockriot &#187; Where are the Second Life killers?</dc:creator>
		<pubDate>Tue, 27 Feb 2007 07:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualeconomies.net/blog/2007/01/12/8-million-subscribers-for-world-of-warcraft/#comment-22</guid>
		<description>[...] It&#8217;s estimated that Blizzard makes about $200 million per quarter on World of Warcraft. Yes, that means WoW has a good chance to be a billion dollar industry by year&#8217;s end all by itself. It&#8217;s safe to say that Second Life doesn&#8217;t even approach that&#8211;and won&#8217;t any time soon. But WoW is an exceptional case. [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s estimated that Blizzard makes about $200 million per quarter on World of Warcraft. Yes, that means WoW has a good chance to be a billion dollar industry by year&#8217;s end all by itself. It&#8217;s safe to say that Second Life doesn&#8217;t even approach that&#8211;and won&#8217;t any time soon. But WoW is an exceptional case. [...]</p>
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		<title>Comment on Peer-to-Peer Market for RMT Trading Debuts by &#187; Links for 16-02-2007 &#187; Velcro City Tourist Board &#187; Blog Archive</title>
		<link>http://www.virtualeconomies.net/2007/02/14/new-peer-to-peer-system-for-rmt-trading-debuts/comment-page-1/#comment-19</link>
		<dc:creator>&#187; Links for 16-02-2007 &#187; Velcro City Tourist Board &#187; Blog Archive</dc:creator>
		<pubDate>Sun, 18 Feb 2007 20:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualeconomies.net/blog/2007/02/14/new-peer-to-peer-system-for-rmt-trading-debuts/#comment-19</guid>
		<description>[...] 15 - Peer-to-Peer Market for RMT Trading Debuts [...]</description>
		<content:encoded><![CDATA[<p>[...] 15 &#8211; Peer-to-Peer Market for RMT Trading Debuts [...]</p>
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		<title>Comment on Peer-to-Peer Market for RMT Trading Debuts by Virtual Worlds, Real Profits - &#187; Sparter Reaction: RMT, VCs and Business Models</title>
		<link>http://www.virtualeconomies.net/2007/02/14/new-peer-to-peer-system-for-rmt-trading-debuts/comment-page-1/#comment-16</link>
		<dc:creator>Virtual Worlds, Real Profits - &#187; Sparter Reaction: RMT, VCs and Business Models</dc:creator>
		<pubDate>Fri, 16 Feb 2007 05:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualeconomies.net/blog/2007/02/14/new-peer-to-peer-system-for-rmt-trading-debuts/#comment-16</guid>
		<description>[...] There&#8217;s been a lot of interesting discussion about yesterday&#8217;s post about Sparter, the recently launched peer-to-peer exchange for trading game gold. The new exchange was the focus of a thread on Slashdot and also prompted discussion on blogs covering virtual worlds and real-money trading. Among the commenters was Raph Koster, who most readers will know from his work with Ultima Online and Star Wars Galaxies. Here&#8217;s Raph&#8217;s take: How long will it be until thereâ€™s an aggregator of Sparter networks? Who knows. What we do know is that the genie is out of the bottle, catâ€™s out of the bag, horse out of the barn, and cow over the moon at this point. RMT is here to stay. [...]</description>
		<content:encoded><![CDATA[<p>[...] There&#8217;s been a lot of interesting discussion about yesterday&#8217;s post about Sparter, the recently launched peer-to-peer exchange for trading game gold. The new exchange was the focus of a thread on Slashdot and also prompted discussion on blogs covering virtual worlds and real-money trading. Among the commenters was Raph Koster, who most readers will know from his work with Ultima Online and Star Wars Galaxies. Here&#8217;s Raph&#8217;s take: How long will it be until thereâ€™s an aggregator of Sparter networks? Who knows. What we do know is that the genie is out of the bottle, catâ€™s out of the bag, horse out of the barn, and cow over the moon at this point. RMT is here to stay. [...]</p>
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		<title>Comment on Older Players Spur Growth of Power-Leveling by BC Law IPTF Blog &#187; Blog Archive &#187; MMORPG Power-Levelling and Rules in Virtual Worlds</title>
		<link>http://www.virtualeconomies.net/2007/02/10/demographics-drive-growth-of-power-leveling/comment-page-1/#comment-15</link>
		<dc:creator>BC Law IPTF Blog &#187; Blog Archive &#187; MMORPG Power-Levelling and Rules in Virtual Worlds</dc:creator>
		<pubDate>Thu, 15 Feb 2007 22:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualeconomies.net/blog/2007/02/10/demographics-drive-growth-of-power-leveling/#comment-15</guid>
		<description>[...] Virtual Worlds, Real Profits has a blog entry on the rush of older players on MMORPGs and their impact on their virtual &#8220;economies.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual Worlds, Real Profits has a blog entry on the rush of older players on MMORPGs and their impact on their virtual &#8220;economies.&#8221; [...]</p>
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		<title>Comment on Peer-to-Peer Market for RMT Trading Debuts by the play girlz gaming blog: because guys aren&#8217;t the only players &#187; Sparter: Peer-to-Peer Virtual Goods Trading</title>
		<link>http://www.virtualeconomies.net/2007/02/14/new-peer-to-peer-system-for-rmt-trading-debuts/comment-page-1/#comment-14</link>
		<dc:creator>the play girlz gaming blog: because guys aren&#8217;t the only players &#187; Sparter: Peer-to-Peer Virtual Goods Trading</dc:creator>
		<pubDate>Thu, 15 Feb 2007 14:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualeconomies.net/blog/2007/02/14/new-peer-to-peer-system-for-rmt-trading-debuts/#comment-14</guid>
		<description>[...] Via &#124; Virtual Economies Add to: &#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] Via | Virtual Economies Add to: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [...]</p>
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		<title>Comment on Peer-to-Peer Market for RMT Trading Debuts by Raph&#8217;s Website &#187; Sparter: peer to peer RMT network</title>
		<link>http://www.virtualeconomies.net/2007/02/14/new-peer-to-peer-system-for-rmt-trading-debuts/comment-page-1/#comment-13</link>
		<dc:creator>Raph&#8217;s Website &#187; Sparter: peer to peer RMT network</dc:creator>
		<pubDate>Wed, 14 Feb 2007 21:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualeconomies.net/blog/2007/02/14/new-peer-to-peer-system-for-rmt-trading-debuts/#comment-13</guid>
		<description>[...] Via the ever-handy contact form here on the website comes a heads-up from Ding! Grats!? about fresh new venture-funded startup Sparter, which is a new startup in the RMT space. The full scoop is apparently over at Virtual Worlds, Real Profits, which I must add to my blogroll and regular feeds &#8212; an entire blog devoted to tracking the RMT industry. [...]</description>
		<content:encoded><![CDATA[<p>[...] Via the ever-handy contact form here on the website comes a heads-up from Ding! Grats!? about fresh new venture-funded startup Sparter, which is a new startup in the RMT space. The full scoop is apparently over at Virtual Worlds, Real Profits, which I must add to my blogroll and regular feeds &#8212; an entire blog devoted to tracking the RMT industry. [...]</p>
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		<title>Comment on Peer-to-Peer Market for RMT Trading Debuts by RMT Going Mainstream? &#124; Ding! Grats!?</title>
		<link>http://www.virtualeconomies.net/2007/02/14/new-peer-to-peer-system-for-rmt-trading-debuts/comment-page-1/#comment-12</link>
		<dc:creator>RMT Going Mainstream? &#124; Ding! Grats!?</dc:creator>
		<pubDate>Wed, 14 Feb 2007 20:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualeconomies.net/blog/2007/02/14/new-peer-to-peer-system-for-rmt-trading-debuts/#comment-12</guid>
		<description>[...] Virtual Worlds, Real Profits has the story. [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual Worlds, Real Profits has the story. [...]</p>
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